Stackbound
Physics tower-building with a deck of cards. Spin the wheel, play your hand, watch it lean.
Eight games across eight genres. Six playable now, two on the way — from a studio of one that just likes making games.
Physics tower-building with a deck of cards. Spin the wheel, play your hand, watch it lean.
A point-and-click mystery in a town that emptied itself. Four acts, three endings, one furious cat.
Havenport, New Jersey, 1971. Sixteen surveillance photographs and an archive that never once says who anybody is. Put one file against another until a man locks himself.
One contract, one way home. A single-player tactical extraction shooter set in an abandoned factory deep in the pines. Complete the assignment, recover equipment, reach extraction alive.
Build a struggling MMA gym into a title-winning empire. Pixel-art management, deep as you like. The free demo is live — 60 in-game weeks, about 25 minutes.
A hand-drawn Western horde shooter. Six chambers, fired in order — you engrave what each one does, then learn the sequence before it learns you.
An action RPG where dinosaurs meet ancient machines. Pick a class, earn a raptor, build somewhere worth coming back to. Act I is playable now in your browser.
Chess. Cards. Chaos. Draft a 15-card power deck, wager your rating across two poker betting streets, then let the Wheel of Chaos rewrite the match before the first move.
Ship It With AI
Every Rogue Dog game was built with Claude Code and Codex, by one person. These illustrated PDF guides show exactly how: the prompts, rules files, scorecards, checklists and store launches behind eight shipped games. No coding experience needed.
The tools, rules file, 25 prompts and the Idea Score I use before every game.
Get it free
Build it, prove it on itch.io, sell it on Steam. 3 guides and 3 template packs.
$39
Every guide, every template pack, nine scorecards and free updates.
$79
Guide 1
Guide 2
Guide 3
Guide 4
Guide 5
Guide 6
Guide 7
Guide 8 · AdvancedSold through Beacons. PDF downloads with template packs, and free updates as the tools change. See all guides
Stackbound
Gravity is not on your side. Neither is the wheel.
Stack geometric blocks into towers that shouldn't stand up, then find out whether they do. Every placement shifts the load. Wood, stone and ice each behave differently. Before each round you spin the Difficulty Wheel and it decides what you're up against — wind storms, giant blocks, time pressure, gravity chaos. Then you play cards against it.
Scroll for more · click any image to enlarge
One Rainy Night
A point-and-click mystery in a town that emptied itself.
You are Detective Cole, and this was supposed to be simple: drive out to Sleepy Falls, collect your cat Jigsaw from your Aunt May, and drive home. But the town is empty. Dinner sits cold on every table. The phones are dead, the only bridge out is flooded — and Grimsby Aerosols, the factory on the hill, keeps hissing away into the rain with nobody left inside to run it.
Over four acts you'll cross an abandoned town, break into the factory that poisoned it, brave a pitch-black forest with something very large in it, row a storm-lashed lake to a house that shouldn't be lit, and descend into a flooded bunker to meet the man who did all this.
Why did an entire town walk underground singing? Who is the girl in the lakehouse who was never on any census — and why does the man in the forest guard a rowboat like it's the last door in the world?
One night. One detective. One increasingly damp cat.
Scroll for more · click any image to enlarge · story by Ben M Stroud
Made Men
Free — play in your browserHavenport, New Jersey. December 1971. You are a case agent at the Newark field office, and what you have is a drawer.
You have nothing a prosecutor would take. No wire on a made man, no photograph of a crime, no witness who will say a surname out loud. What you have is sixteen surveillance photographs of men outside a social club on Alden Street, a book of remembrance signed at a funeral, a newspaper columnist who describes everybody and names nobody, and an informant who poured drinks in that back room for four years and will not put a name to a single face.
Every one of those files is true, and not one of them says who anybody is. Newark wants a table of organisation on the wall by the new year — one boss, one underboss, one consigliere with no crew of his own, two captains and three buttons tied to the captain who carries them. For each man a photograph, a legal name, and the name he is actually called. No single document will give you two of those three together. You get them by putting one file against another.
Click any image to enlarge · plays in the browser, no install and no account · needs a mouse and a bit of screen — not designed for phones
Black Pine
Free — playable prototypeA single-player tactical extraction shooter. An abandoned industrial factory, dense woodland all around it, and an assignment that only counts if you reach extraction alive.
Every deployment is a contract. Recover intelligence, sabotage machinery, rescue a captive, eliminate a marked hostile, retrieve equipment, or photograph evidence — then get out. The factory and the forest around it stay the same; the weather, the time of day and the assignment do not.
What you bring back is what you keep. Equipment upgrades persist between deployments, so a clean extraction makes the next contract easier and a bad one costs you the gear you carried in.
Click any image to enlarge · plays in the browser, no install and no account · keyboard and mouse or trackpad required — not designed for phones · contains gun violence and blood6
Cage Legacy
Free demo out nowA deep pixel-art MMA management simulation where every prospect, payday and corner decision reshapes your legacy. The free demo is live now — 60 in-game weeks, roughly 25 minutes. Full game March 2027.
Take charge of an ambitious MMA gym. Scout a changing world of fighters across eight weight divisions, study their styles and hidden weaknesses, negotiate salaries and fight contracts, assign training and recovery, manage diets and dangerous weight cuts — and decide which opponents are worth the risk.
You manage more than a record. Fighters age, improve, decline, get injured, lose confidence and eventually retire. Morale, loyalty, health and finances all matter. A perfect camp can still unravel through a missed weight cut, a bad press conference, a short-notice call, or a spectacularly ill-timed personal crisis.
There is a free demo, and it is the real build. Same systems, same simulation — it just stops at 60 in-game weeks, roughly 25 minutes. That is long enough to sign a fighter, run a camp, work a corner and start to see someone change. If you play it, tell me what week you stopped on: roguedogindie@gmail.com. Feedback from the demo goes straight into the full game.
Pad a record with a tune-up, or gamble on a ranked opponent for reputation. Popularity brings opportunity — but fame also brings scrutiny.
Scroll for more · click any image to enlarge · all fighters, promotions and events are fictional
Six Feet Under: The Mortician’s Last Stand
Coming soonPerdition Flats, Arizona Territory, 1889. You buried them all — you know every name, because you wrote them down. They are not staying buried.
A Western horde shooter where the gun is the build. Your revolver has six chambers and they fire strictly in order. Every level-up engraves one chamber — chamber three bursts, chamber five ricochets, chamber one drinks the blood back. The order never changes, so the cylinder stops being a damage number and becomes a sequence you read as it turns.
There is no screen-clearing light show at minute fifteen. The ceiling is low on purpose. You aim every shot from the first night to the last — and the reload is where you live or die.
Scroll for more · click any image to enlarge · in development, subject to change
Primeval: Ironwild
Act I — free Early AccessThe Eos has fallen and its distress signal is still calling. A single-player action RPG about venturing into danger — and finding your way home. Act I, the first of four planned chapters, is live and free in your browser.
Beyond the wreckage lies a world of living giants, abandoned machines and survivors trying to build something that lasts. Keep your distance as a rifle-wielding Ranger, close in with the Striker's twin arc blades, or hold the line as a hammer-wielding Warden.
Read the warning zones, dodge the impact, and interrupt the cast that could end your expedition. Then carry what you found back to Haven, because the run out is only half of it.
You do not start with a raptor. You earn one.
Early Access gameplay · click any image to enlarge · plays in the browser, no install and no account · Acts II–IV still in development5
Royal Gambit
Out now on itch.ioEvery chess match as a live tactical spectacle. Build a 15-card power deck, study your private hand, and wager rating points across two poker betting streets before the first move is made. Then the Wheel of Chaos rewrites the match.
Complete single-player chess — castling, promotion, en passant, draw rules, resignation and draw offers, all intact. On top of it, a hand of Power Cards played during live chess turns, communal River cards that reshape the board for both players, and a Wheel of Chaos that can make pieces disappear, shrink the clocks or scramble whole armies.
Before any of that, two proper heads-up poker betting rounds — checks, calls, raises, re-raises, folds and all-ins — lock a rating pot that goes to the match winner. A chess match presented like live sport, with commentary, statistics, clocks and post-match rating transfers.
Every chess match as a live tactical spectacle — fast to understand, difficult to master, and never quite the same twice.
Gameplay, v0.1.0 · click any image to enlarge · plays in a desktop browser, no install7
The studio
Rogue Dog Indie is Werner Viljoen, and a lot of very good tools.
There's no team here. No publisher, no roadmap, no early-access limbo. One person decides what gets made, makes it, tests it, and ships it — because the whole point is finishing games, not announcing them.
What makes that possible is being unsentimental about tooling. AI does a lot of the work at Rogue Dog — code, art pipelines, procedural music, dialogue passes, the tedious middle 80% of everything. It's used the way a small studio uses any force multiplier: to get an ambitious idea from a sketch to a shipped build without waiting for a headcount that's never coming. The judgement, the design decisions, the taste and the testing stay human. Every asset gets reviewed, every system gets played until it's actually fun.1
It's not a purity contest. It's a love of making games, and a refusal to let being one person be the reason a good idea doesn't get built. Eight games in eight genres — a physics puzzler, a point-and-click mystery, a 1971 deduction game, a tactical extraction shooter, a management sim, a Western horde shooter, an action RPG and a chess hybrid — is not a scope a solo developer could have attempted ten years ago.
Where an outside specialist makes the game better, one gets hired. The story for One Rainy Night was written by Ben M Stroud, a freelance writer commissioned through Fiverr — paid work, credited work, and the reason Sleepy Falls holds together as a mystery rather than a puzzle box with a plot stapled on.
Contact
Review keys, interviews, bug reports, or just to tell us the wheel ruined your best tower.